• Advertisement


This topic is now archived and is closed to further replies.

Removing unwanted faces and Vertices.....

This topic is 6430 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I know how to determine if a face is a hidden one or not but how do i remove it from the vertex array?? heres how my verts are defined - D3DVERTEX* verts; DWORD* Indices; how do i pull out the nth face? do i have to use vertex buffers for performance? usually my vertices range from 400 to 600 verts per object and i usually render 30 such objets per frame (3d RTS). usually half the vertices arent visible so i could be saving a lot of time on transformations and lighting. what is the use of ProcessVertices? how do i use this to precalculate the transformations for all the static objects??

Share this post

Link to post
Share on other sites

  • Advertisement