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New openGL game demo up

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If anyone is interested head on over to my site and download the newest demo of what I''m working on. It isn''t much (3D animation engine and collision detection), but I want to get compatibility issues ironed out before I get too far into this thing. Let me know if/how it runs on your system, and what your system is. Click www.binaryvenom.com or my sig to get to the site. Thanx. -BacksideSnap-

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This one is a resource hog, kinda. It runs at 60-100 fps on my PIII-500 / GeForce DDR, about the same as quake 3 (although I shouldn''t even mention my demo in the same sentence as Q3). It''s set to run at 1024x768 in 32-bit color with a 24-bit z buffer. It also uses a couple of things that aren''t accelerated well on older video boards. I want to throw some more geometry in there to give TnL a go, but there are a few other issues I want to iron out.
Thanks for your reply, I appreciate it. Hell, the thing wasn''t even working on TNT1s before.

-BacksideSnap-

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On my computer, the screen just turns white and it crashes. It says that it attempted to execute an invalid instruction.
If it helps, my computer's a PIII 600 MHz w/ a Diamond Viper 770D video card, w/ desktop resolution at 1024x768x32bpp.

lntakitopi@aol.com - http://www.geocities.com/guanajam

Edited by - SHilbert on July 17, 2000 7:48:08 PM

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