• Advertisement


This topic is now archived and is closed to further replies.

Delivering Damage!

This topic is 6458 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have a couple quick questions on how should a (server-based) multiplayer game deliver damage. Imagine a simple Warcraft game. Here''s the scenario: Player 1 selects a target and begins to fire crossbow. Player 2 (the target) revives damage from the crossbow. Should the damage be calculated on the server-side? or client-side? Thank-you for your help.

Share this post

Link to post
Share on other sites

  • Advertisement