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Daerax

Screenshots - Test

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I have a DOS tile based graphics engine with sprites drawn to seem isometric although the drawing method is rectangular. The engine is written in Quickbasic 4.5 along with DirectQB and some Assembly. It utilizes EMS for the storage of sprites and up to 10 map layers! The sprites were all drawn by me in a tool called QBPaint, It is quite good. My problem is this, I have been trying to show some images of the engine to people, however the they all claim to be unable to see it, dead links they say. But the problem is I can see the images perfectly well... So if you can see the images I am posting say so, if not, only see an x say nay. Thank you for your help. Image 1 Image 2 Image 3 Image 4 EDIT: These are screens of the map editor, these maps use 4 layers...The screen with the black is where I forgot to go up a layer. [edited by - Daerax on December 12, 2003 11:49:20 PM]

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Thank you! But I must say those are screens from a 4 year old project I am still proud of. They were on the site and I did not feel like uploading the new ones... Here is one screen I was able to put up... Screen

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lol. The difference is amazing. Its like... something a kid drew vs my art professor drew! However, as I''m the person with the cypher as a numerical representation of my artistic talent, I must say I couldn''t do better than the 1st set. :-x

Scout

(I wrote a basic 3d isometric engine at work tonight!)



All polynomials are funny - some to a higher degree.
Furthermore, polynomials of degree zero are constantly funny.

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D-EE-AMN Daerax, that last screenie looks amazing. We all want a demo, yes we do!

It really goes to show, that an engine that could fundamentally be the same underneath, can look so radically different with different art. It looks like a great piece of software, keep it up.


The more I think, the more confused I get.
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I think that the primary thing that has changed from the first screen to the second is 1) a consistent use of perspective and 2) an increase in detail. The second pic is also in a higher res engine and makes use of lighting.

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I had no part in the improvement in the graphics. I did not make them, a Real Artist did. He is quite good as you can see.

As for the engine, little of the original Quickbasic code remains in this version (written in C++). The Tile drawing and scrolling are the same in concept but that is about it. Layers no longer used, sorted list instead, EMS is not used either, and The Isometric (non mathematical) drawing method is used.

So it seems everyone who has posted can in fact see the images... That is good.

EDIT: Didnt see yours Herr_O, 5/6 from Gamedev.

[edited by - Daerax on December 13, 2003 12:38:05 PM]

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