I'm Lost
Using one of the 1st-3or4 NeHe tutorials (I tryed 2) I can compile fine in Debug, but Link errors in release...
Nevermind, just relized libs are only included for the active config
--------------------Configuration: glone - Win32 Release--------------------
Compiling...
main.cpp
Linking...
main.obj : error LNK2001: unresolved external symbol _gluPerspective@32
main.obj : error LNK2001: unresolved external symbol __imp__glLoadIdentity@0
main.obj : error LNK2001: unresolved external symbol __imp__glMatrixMode@4
main.obj : error LNK2001: unresolved external symbol __imp__glViewport@16
main.obj : error LNK2001: unresolved external symbol __imp__glHint@8
main.obj : error LNK2001: unresolved external symbol __imp__glDepthFunc@4
main.obj : error LNK2001: unresolved external symbol __imp__glEnable@4
main.obj : error LNK2001: unresolved external symbol __imp__glClearDepth@8
main.obj : error LNK2001: unresolved external symbol __imp__glClearColor@16
main.obj : error LNK2001: unresolved external symbol __imp__glShadeModel@4
main.obj : error LNK2001: unresolved external symbol __imp__glEnd@0
main.obj : error LNK2001: unresolved external symbol __imp__glVertex3f@12
main.obj : error LNK2001: unresolved external symbol __imp__glColor3f@12
main.obj : error LNK2001: unresolved external symbol __imp__glBegin@4
main.obj : error LNK2001: unresolved external symbol __imp__glRotatef@16
main.obj : error LNK2001: unresolved external symbol __imp__glTranslatef@12
main.obj : error LNK2001: unresolved external symbol __imp__glClear@4
main.obj : error LNK2001: unresolved external symbol __imp__wglDeleteContext@4
main.obj : error LNK2001: unresolved external symbol __imp__wglMakeCurrent@8
main.obj : error LNK2001: unresolved external symbol __imp__wglCreateContext@4
Release/glone.exe : fatal error LNK1120: 20 unresolved externals
Error executing link.exe.
glone.exe - 21 error(s), 0 warning(s)
[edited by - Maxd Gaming on December 13, 2003 9:04:04 PM]
[edited by - Maxd Gaming on December 13, 2003 9:04:25 PM]
[edited by - Maxd Gaming on December 13, 2003 9:04:38 PM]
[edited by - Maxd Gaming on December 13, 2003 9:04:49 PM]
Did you remember to add the OpenGL libraries to the linker? You can also add these lines to somewhere at the top of the code:
EDIT: LOL! Good to hear you got it!
[edited by - Ostsol on December 13, 2003 9:11:40 PM]
#pragma comment (lib, "opengl32.lib")#pragma comment (lib, "glu32.lib")
EDIT: LOL! Good to hear you got it!
[edited by - Ostsol on December 13, 2003 9:11:40 PM]
Just as an aside, if you #include glut.h in your program, you never have to bother telling the linker about the OpenGL libraries; rather helpfully, it''s already done...
Windows 95/NT - 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can''t stand 1 bit of competition.
Windows 95/NT - 32 bit extensions and a graphical shell for a 16 bit patch
to an 8 bit operating system originally coded for a 4 bit microprocessor,
written by a 2 bit company that can''t stand 1 bit of competition.
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