tile storing methods

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19 comments, last by smokes 23 years, 9 months ago
Yah, thats actually a good idea, but unfortunately (or fortunately depends on how you look at it, hehe) I will be going through the complicated task of making my game multiplayer, so i wont be using an activate bool as you suggested for the main game loop because in multiplayer you need to have the game continuously going, but I have worked out a similar approach, thanks for the help.

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