Kraptor game released (a Rapt*r like game)

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10 comments, last by kronoman 20 years, 4 months ago
Congratulations!
You actually found a bug :D
I wonder why I never noticed this issue, I think that I just pressed DOWN key to stop it automatically without noticing it.

Well, I solved the issue, together with other issues that had been reported to me in other forums.

I will make another release in a month or so, when I have more levels, and all stuff solved.

With the new code, the game should be playable now, it solves the issue in the keyboard, mouse, and joystick controller.

If you don''t want to wait to next release, the way to solve it is adding this code at line 315 of src/jugador.c and recompile it:

----- insert below line 315 of src/jugador.c
if (jugador.vida > 1)
{
if (!(tk_driver & DER) && !(tk_driver & IZQ)) jugador.dx = 0;
if (!(tk_driver & ARR) && !(tk_driver & ABJ)) jugador.dy = 0;
}
-----

Well, thanks again, and if anybody found another bug, report it please.
Also, if anybody has a MacOS X and can compile it, please tell me, theoretically it should work, but I can''t probe it.
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The game's really good but when i started it up whenever i moved the mouse the background got "deleted" is the only was i can think to describe it. The mouse moved a bit slow for me so maybe you could increase mouse sensitivity?

EDIT: sorry, was runnin kraptor.exe and not kraptor_w32.exe, works perfectly now

My 2D game engine

[edited by - Spudder on December 16, 2003 12:16:14 PM]

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