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Hi everyone, I know a lot of you are great Opengl programmers , and you did great things ,so why dont show it to others .P.S show only binary file + data(NOT SOURCE!!!) I myself am working on the forest project :D http://www.mif.vu.lt/~todi1856/GL/Forest.ace P.S I didnt do any translation ,so press "Paleisti miska" ,that means start .ESC quits the program. [edited by - todi1856 on December 14, 2003 10:44:04 AM]

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The requested URL /~todi1856/Forest.ace was not found on this server. :-(

--------------------------------------------------------

"If it looks good, it is good computer graphics"
"If it looks like computer graphics, it is bad computer graphics"

Corrail
corrail@gmx.at
ICQ#59184081

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Ey, nice demo! But please translate in English next time! ;-)

I''ll upload a demo of mine asap too!

--------------------------------------------------------

"If it looks good, it is good computer graphics"
"If it looks like computer graphics, it is bad computer graphics"

Corrail
corrail@gmx.at
ICQ#59184081

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I always like to brag about my work so I`ll post 3 links to 3 images of my future to be released game demo by my team, VirtualDreams->
http:/www.geocities.com/cippyboy_7/dimensions1.jpg
http:/www.geocities.com/cippyboy_7/dimensions2.jpg
http:/www.geocities.com/cippyboy_7/dimensions3.jpg

It will be a GTA/Matrix Game Engine and hopefully a full-game with commercial quality
The pics are about 2 weeks old so excuse the old low-quality models

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current:

working on a mouse + 3d input based 3d modeling program (no keyboard - and the buttons there don't actually do anything yet). only been working on it the last couple of days.

here is a model I made in probably under a minute..

goblet of obscure painful death™

no .exes yet. sorry. Will be either my creative contest entry (no guarentees I'll have the time) or a remake of my old vehicle game I released here a year or so back. - something I've been meaning to do for a long time.



clippy boy that last shot looks very cool but the models do need some work


| - Project-X - | - adDeath - | - my windows XP theme - | - email me - |

[edited by - RipTorn on December 15, 2003 7:21:27 AM]

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http://www.angelfire.lycos.com/bug/pipes555/heat.zip

A heat effect I did. I like it. Hope it works on your computer. The only probs I can find is going to full screen(F1) I works on my computer but when I try my others it gives me error messages. If this happens to you say something. Say anything if you like it and/or have probs with it.

---------------------------
The pipes clangor all the time.

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Here is a demo of a game I''m working on.

[url]http://24.98.70.34/~steelrose/SpaceSim.zip[/url]

And if possible report the frame rate you get on your system with your specs so I can get an idea of how it''s working.

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pIpEs ClaNGoR : works without problems ,even switching between fullscreen & window mode

Steelrose: cooooooool demo !!!!!!!!
FPS : 140-160 (pretty high :D) My specs:
AMD Athlon ~1.7 Ghz (3D now),
ALL-In-Wonder Radeon 7200 AGP 32MB
256 RAM

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AMD Duron 2.2, 512 MB RAM
GeForce 4 TI4200 128MB (AGP8X)
Wire: 120-130 FPS
Point: 125-130 FPS
Textured: 86- 90 FPS

-- EDIT --
My framerate seems to be linear incrementing with my Monitor's 'framerate' (sorry, I don't know the english word for it). At first the demo automatically ran at 60 Hz, which gave a framerate of about 60 in wired mode. Then I ran it at 85 Hz, it went up to about 90 - 100 fps. At 100 Hz it ran at 120-130 fps. So I think I should by a monitor that supports higher refreshrates (hmm, might that be the correct word, which I typed without thinking).

[edited by - Living Monstrosity on December 16, 2003 4:35:23 AM]

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Hmmm... i recognise this one from before.

Anyway heres the info thingies.
AMD XP 1800+ 512MB DDR RAM.
Nvidia Geforce FX 5600 (128MB, AGP4X).
Textured: 154fps.
Wire: 540fps.(is there any point of having this mode at all)
Point: 560fps.(is there any point of having this mode at all)

Living Monstrosity, if you turn off v-sync, it will feel much nicer fps wise.

---------------------------------
For an overdose of l33tness, flashbang.nu

[edited by - lc_overlord on December 16, 2003 6:41:32 AM]

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Just a short movie from my upcoming Space Combat game showing off some per vertex dynamic lights.. dont mind the framerate displayed.. its forced to 30 fps to make the movie smooth..
if enough requests i might get a simple demo ready for showing off as well..

Movie

[edited by - Tomaz on December 16, 2003 4:49:28 PM]

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quote:
Original post by Steelrose
Here is a demo of a game I''m working on.


Nifty! Once I realised the lasers pushed the asteroids around I had great fun with that. I''m a sucker for demos with physics.

The radar works well too.

quote:
...And if possible report the frame rate you get on your system

I got a rock steady 185.25fps when I wasn''t firing the weapons, and aproximately 135fps while I was firing those little green laser blasts.

quote:
...with your specs so I can get an idea of how it''s working.

My system is a Athlon 2.2ghz, 512mb ram, with a GeForce3 videocard. (I''ve forgotten how the model numbers go with GeForces, it was the most expensive of the GeForce3 line.)
I''m running Debian Linux, (Kernel 2.4.twenty-something) With the closed-source Nvidia drivers (version 4180), with Winex 3.2.1.

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