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Fastgraph

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Is Fastgraph a graphics library equivalent to DirectX/OpenGL. I heard sometimes it is slower than DX/OpenGL. If that is so why would anyone want to use Fastgraph ? Can we use a combination of both FastGraph and DirectX ? Is there any commercial game that has been developed using Fastgraph ? Thanks Arun

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>Is Fastgraph a graphics library equivalent to DirectX/OpenGL.

Similar in concept but it does not support HW acceleration natively. It does work with DirectX though so that it can take advantage of HW through DirectX.


>I heard sometimes it is slower than DX/OpenGL.

In software mode it is much faster. Also it contains many asm routines that you can use with DirectX to speed up your HW games.


>If that is so why would anyone want to use Fastgraph ?

See above, plus it is much easier to code than native DirectX.


>Can we use a combination of both FastGraph and DirectX ?

Yes.


>Is there any commercial game that has been developed using Fastgraph ?


Yes. See their website for a list at www.fastgraph.com



Fastgraph is an excellent product *if* you understand how and why to use it.

How: Use it with directx to have both fast hardware and software versions of your game/program. Cover a wider range of machines that way.

Why: Saves a lot of time and gives you predone optimized asm functions that you won''t have to code yourself. Well worth the small price they ask.

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