Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

skullbonesoftware

A Vote

This topic is 5391 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

What kind of a game engine should Skull3D be? 1. A C++ Header file 2. An Integrated Development Enivironment 3. A compiler Only the first ten votes will be taken into account. http://www.skullbonesoftware.tk

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
4. An http internet sever

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
skullbonesoftware, you don''t make any sense at all.

Share this post


Link to post
Share on other sites
quote:
Original post by skullbonesoftware
What kind of a game engine should Skull3D be?

1. A C++ Header file
2. An Integrated Development Enivironment
3. A compiler


Only the first ten votes will be taken into account.

http://www.skullbonesoftware.tk


What the heck are you talking about sir? None of those are even actually engines, but I''d like to see you try to write a compiler, so that''s my vote :D

Share this post


Link to post
Share on other sites
From the site:

"Project Name: Skull3D
Description: Skull3D will be an OpenGL 3D Game Engine.
Release Date: 10th July, 2004."

What''s with the vote then? I fail to see how an ''opengl 3D game engine'' could also be a compiler, unless you are talking about a built in compiler for scripting.

Personally I vote for 1, I want to see you put an entire engine into a single header file, though I''m scared you might just do that.

Share this post


Link to post
Share on other sites
*shudder* An entire 3d engine inside of a single C++ header...

Skull, do you have more info on the engine itself? Will it be optimized for indoors or outdoors? What about net code? You are saying "game" engine, and mention a compiler so are you talking about having a script language built into it? Will it support importing of common 3d models, or if not, provide necessary convertors for popular 3d software packages? What about support for advanced rendering techniques like shaders?

Hate to say it, but you''ve got to cough up some details before anyone around here will likely be interested. It''d be hard to sell a 3d game engine that didn''t include any of the things I mentioned above. Especially since proven engines like Torque are available for $100...

---
[[ Gaping Wolf Software ]]

Share this post


Link to post
Share on other sites
quote:
Original post by cowsarenotevil
I''d like to see you try to write a compiler, so that''s my vote :D

Ditto. Post it when (of if??) you finish...

~Mushu.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I would like you to make ASCII renderer out of it!

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!