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LinkOfTime

Rotation question

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Hi All I need is the principal behind the answer of the question I am going to ask. The question is: how do I rotate an entire frame? I mean, I built an object with a 3D program which is made out of a few meshes and therefore, I had to load it to VB as a frame, now how do I rotate it? Thanks for the answer in advance

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Hi again
Thanks for the reply but I am not that much into Direct3D, I don''t know how to rotate an object by it''s matrix.
Hoping you can give me a wider explaination, thanks again.

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Hi, if you look at the SDK sample tutorial3 and look at the procedure SetupMatrices() it shows you how to do it.

Simply by altering the values in the .transfor.view call you should pick up enough to get you going

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