Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Hi all, now I have another question

This topic is 5425 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all Thanks for helping me with my last question but now I have another one. I have tried using the procedure: Frame.setorientation(...). In these ..., it says: dx,dy,dz,ux,uy,uz. Now, my question is what do the d and u stand for and how do I use this procedure to rotate an object, or what does it really do? Thanks again

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!