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LinkOfTime

Hi all, now I have another question

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Hi all Thanks for helping me with my last question but now I have another one. I have tried using the procedure: Frame.setorientation(...). In these ..., it says: dx,dy,dz,ux,uy,uz. Now, my question is what do the d and u stand for and how do I use this procedure to rotate an object, or what does it really do? Thanks again

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