Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


glRasterPos pbm

This topic is 5396 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''ve got troubles using glRasterPos. What I want to do is to display a local coordinate center with its dimensions not varying while the viewpoint moves, as max does. What I tryed to do :
glRasterPos3f( x, y, z ); // position the raster at point place
glBegin( GL_LINE);        // draw the line upward
glvertex2f( 0,0 );
glvertex2f( 0,10 );

Nothing is drawn ! What''s wrong ? Am''I mis-using glRasterPos3f ? Before I had this and all was ok.
	glVertex3f( x, y, z );
	glVertex3f( x, y+1.0f, z );

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!