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2D game graphics

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I''m gonna start experimenting with DirecX soon, toward creating a 2D platformer. What are the common DX rendering setups used for 2D games? I could write directly to video memory using my custom libraries. Mono-planar D3D rendering. Or using the primitive sprite functions that come with DX. What do you think?

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Personally, I''d write my own 2d engine for D3D. While the D3DXSprite stuff is supposedly a lot more useful in the summer update, there are still some optimizations you could do to make it a bit faster if you did it by hand.

Microsoft''s ditching DDraw, and besides you get all kinds of nifty things for virtually free like hardware scaling/rotation with bilinear/anisotropic filtering, plus alpha-map aware sprites. (No more black-edged sprites!)

Plus, with care, you could mix 3d effects with 2d to achieve an extra-detailed or flashy look.

Of course, you''ve also just bumped the requirements of your engine up. But most systems within the last 3 years have at least a crappy Intel integrated 2d/3d video card.

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[[ Gaping Wolf Software ]]

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