Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Asscracher

glCallLists creating Access Violation

This topic is 5323 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey Guys, I try to put some text to the screen using Nehe''s tutorial 13. I can run the example program provided by Nehe but when I include the functions into my program (I copied them so there can''t be a typo) my program crashes. In the debug mode I see that it happens just at the moment when glCallLists is called. The error message I get says that there is an unhandeled exception, namely an Access Violation. Does anybody know what to do? Thanx Asscracher

Share this post


Link to post
Share on other sites
Advertisement
I solved the problem. The coordinates for the glRasterPos function were wrong. So I think I tried to make the CallLists command to write somewhere it wasn''t supposed to.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!