LaMothe's Windows vs. his latest 3D book?
Hi! I''ve learned C++ and I want to tackle one of LaMothe''s books. For example, is the 3D book a "part 2" to his Windows Game Programming book or can one go directly to the 3D book? Thanks!
If you are just learing C++, TOTWGPGs(1st book) is probably better geared towards you. It covers DirectX, while skipping some Direct3D.
TOT3DGPGs(part 2) is written to teach you 3d, which requires some harder math. It covers topics that are more intermediate.
TOT3DGPGs(part 2) is written to teach you 3d, which requires some harder math. It covers topics that are more intermediate.
If you want to program 3D games LaMothe''s 3D book is probably not what you are looking for. It''s an incredible book, but it''s all on how 3D works mathematically and how that translates into code. While this is great to know, you would probably want hardware support when writing a 3D game, in which case a book on OpenGL or Direct3D would be better.
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