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binding java JNI to c++ classes

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i have the JNI working fine, but it seems awfully c-centric for an interface to a pure OO language What im wanting to do with my game is similar to UnrealScript - part of each object is implemented in Java, and this is bound to specific instances of native classes.... is there a way to do this without abusing the preprocessor, the JNI and the template system horribly?

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