• Advertisement


This topic is now archived and is closed to further replies.

binding java JNI to c++ classes

This topic is 5209 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i have the JNI working fine, but it seems awfully c-centric for an interface to a pure OO language What im wanting to do with my game is similar to UnrealScript - part of each object is implemented in Java, and this is bound to specific instances of native classes.... is there a way to do this without abusing the preprocessor, the JNI and the template system horribly?

Share this post

Link to post
Share on other sites

  • Advertisement