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2D collision detection

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There are a number of approaches to collision detection in both 2D and 3D, ranging from bounding volume techniques to individual triangle collisions. I won''t attempt to summarize here. Instead, I suggest you read the following article, as a tutorial:

http://www.gamasutra.com/features/20000330/bobic_01.htm

If you have not already registered at gamasutra, you''ll need to register. Registration is free. That website has archives of the Game Developer Magazine.

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.

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