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Function pointers...

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Yes I did a search for it both in the forums and articles. My issue is related to they differences between declaration and the function I am trying assign to it. I have a class that holds all events that is a singleton. However the class that tries to consume this errors on compile time. Saying it doesn''t match the declaration. typedef long(*EventDelegate)(); EventSubSystem *events = EventSubSystem::GetInstance(); Event event; event.event = 0x0001; event.eventFunc = NetworkEvents; //errors here... events->RegisterEvent(event); void NetworkSubSystem::NetworkEvents() { } Not really sure how to resolve this. Is this approach even a good idea?

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Of course, any function in a class automagically passes the "this" pointer, so the function types are different.

Either make NetworkEvents static, which means you don''t have access to the class members, or look for a way to make the function pointer point to a member of a class.

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Pointer to member function syntax:

class Foo { public: long Bar(); };
typedef long (Foo::*pmf)();

Foo foo, *pfoo;
pmf ptr = &Foo::Bar;


foo.*ptr and pfoo->*ptr) cannot be manipulated in any way beside being called. You have to store the object and the pointer-to-member separately (add a new field to your Event type).

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