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Game Programming Group

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Maybe some of you remember a post a few months ago that started a game programming group that we called Newbies At Large, or NAL for short. Well, this group still lives. First, let me tell you the story. The day NAL was born things looked so nice, we had more than 20 people who wanted to participate. We decided to do Pong, using DirectX 9. At first it seemed reasonable to split into several teams, because there were simply too many people for a game as simple as Pong. But then people started to fall off. One week later we had like 6-7 persons, and nobody seemed to do anything. Except me, lol. What I hated about the people who disappeared and didn''t come back is they never said they were leaving. They simply left. And we didn''t know are they still with us, or not. Time passed, and the few who kept joining the programming channel - me, powerblazer, Jepmaster and Pixelgamer - decided to start another project, a new game that we called RainCatcher. It started well, I was the lead and, actually, only programmer, and Jepmaster was our graphics designer. powerblazer and Pixelgamer promised their support but their limited understanding of C++ wouldn''t let them help much. One day powerblazer said he was going his own way and wouldn''t come here for some time. And so, it was me and Jep. From 20 in the beginning to 2 at the moment. I don''t want this to sound like a sad story, but like a lesson everyone should learn - It takes more than good wishes to create a game - it takes determination. I have that. Jepmaster has that. Do you have it? Which takes me to the point - we''re looking for new members to aid us in the creation of our project. This time not everyone is welcome - we''re looking for people with certain skills. Those are: - A pro coder. That would be a man who has proven his skills and is willing to spend a little of his precious time guiding us to the end of the project. I know such people have much better things to do than teaching newbies, so we''ll try to bother you as little as possible. Your job will be to talk to us and tell us what to do when. - C++ coders. You need to have a good knowledge of C++, including classes. Also, at least a little knowledge of DirectX9 is required. You should be on-line as much as possible, I think 2 days a week is the minimum. - A Graphics Designer. No programming required - you should simply draw 2D images for our game . Game programming is supposed to be fun, and fun it is! This is not a group in which you can talk about the current project and nothing else. We are friendly, normal people who talk about everything . So if you want to work with us, we''re expecting you. You can contact us on Filetopia, download it from http://home.quicknet.nl/qn/prive/l.huurdeman/ftop304dnew.exe Once you''ve installed it, join #Game Programming Channel And please, if you''re not determined you want to make a game, don''t join. We''ve had enough of those. We also have a forum, check it out at http://www.18abc.com/gpg/index.php We have a good base code (written by me), you can find a little outdated version of it at the forums.

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I have no knowledge od DirectX yet but im willing to learn and I have a fairly good understanding of C/C++ (since im still learning oop) When i can find out how to run my game independently of the compiler I can give you an example of my skill its a turn based battling game with 2400 lines of code, im dedicated to the things I do and most of the time I can be on for more than 2 days a week.

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Ok, I''d love to see your work . Good thing is I have sufficient knowledge of DirectX for the simple game we''re working on at the moment so DirectX is not crucial for you. 2400 lines sounds impressive, what API have you used? OpenGL? Maybe we should talk about that in Filetopia.

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I would love to help out but I''m affraid its too early for me still. Just started reading Tricks of the game programming gurus after teaching myself C++.

I''m also very dedicated....i''ve just started learning C++ 3 months ago...I have just started reading Andre Lamothe''s ToTWGPG this month.

I say just don''t give up on finding the right people. It may have taken 20 to get the first 2....it may take another 20 to get the next 2....but then you will have 4 .

Well good luck to you guys and please don''t give up on finding more....when I''m ready...I would love to have dedicated fellows like you to work with .

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I see you''re in need of a "pro coder..." near the beginning of the group I said that if anyone needed help they''d be free to e-mail me with any questions... You can still do that.

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quote:
Original post by cowsarenotevil
I see you're in need of a "pro coder..." near the beginning of the group I said that if anyone needed help they'd be free to e-mail me with any questions... You can still do that.



Bah, cocky people bug me. If you're a pro coder then most of the people on these forums are pro coders.

[edited by - Third on December 17, 2003 1:50:28 AM]

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Ademan555@hotmail.com i have knowledge of the ID3DXSprite in dx9 and pretty good c++ coding skills, tell me the project if youd like me in, if not....well then, you can just ignore this... :-D

-Dan

Yes I realize im a n00b...

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quote:
Original post by cowsarenotevil
I see you''re in need of a "pro coder..." near the beginning of the group I said that if anyone needed help they''d be free to e-mail me with any questions... You can still do that.




When I said a "pro coder" I was thinking of a professional coder who is working or has worked in the game industry and hopefully has released one or two games... not that you are a bad coder, but as far as I know you''ve never worked on a commercial game. Correct me if I''m wrong.

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I haven't worked on anything professionally, I can grant you that. I'd get a job if I could though. But I certainly do have the skills required to make the style of games you're making.

Though if you need someone who gets paid to help you I'm afraid you're stuck.

EDIT: If you doubt my skills I can gladly provide a sampling of my skills, but given that I've yet to get a single e-mail from anyone asking assistance I don't see why you're being so picky.



[edited by - coWsaRenOtevIl on December 17, 2003 12:55:03 PM]

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Don''t get me wrong - I didn''t say you''re a bad coder. I''m sure you can make the kind of games we''re working on. So can I. That''s why I wouldn''t email you - I would rather post here, where I can get the opinion of several good coders. We''re looking for people who would be part of our group, not just a programmer we can ask for help. E-mailing is not the way.

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