• Advertisement


This topic is now archived and is closed to further replies.

Mirroring a matrix

This topic is 6429 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all... This might be a very very simple question, but at the moment, it''s killing me. I just translated some code over from an old system to a new system, and when I draw my images, everything is flipped in the wrong direction on the z axis. However, everything else-- x and y-- is okay! What do I do to my matrix to get a -z axis? Is there anything to be done??? Thanks in advance! -- Goodlife ----------------------------- Those whom the gods would destroy, they first drive mad. --DirectX design team official motto

Share this post

Link to post
Share on other sites

  • Advertisement