Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Goodlife

Mirroring a matrix

This topic is 6639 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi all... This might be a very very simple question, but at the moment, it''s killing me. I just translated some code over from an old system to a new system, and when I draw my images, everything is flipped in the wrong direction on the z axis. However, everything else-- x and y-- is okay! What do I do to my matrix to get a -z axis? Is there anything to be done??? Thanks in advance! -- Goodlife ----------------------------- Those whom the gods would destroy, they first drive mad. --DirectX design team official motto

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!