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HELP: quake 3 bsp questions

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Greets! I have successfully loaded vertex info from lump 11 of a quake 3 bsp. I threw a wireframe onscreen to ensure everything was working fine, which it was -- this brings me to my question: ... what do I do next? I would like to get the map drawn with GL_TRIANGLES .. but I get some whacked results when I use them over GL_POINTS/LINES. Perhaps I need to use strips? .. maybe I need to use data from another lump (face/surface lump)? If anyone has links to some detailed q3 map specs, or some other usable info (I have the unofficial quake 3 map specs, and have looked over Aftershock) - it would be appreciated. sixb0nes www.xpression.org

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