Flickering.. am I double buffering
Hey I have a question for you windows GDI freaks.
I''m doing my rendering into a Bitmap memory DC,
you know, createCompatibleBitmap and DC.. etc. and BitBlt it onto the Screen DC at WM_OnPaint. I don''t see my render flicker
on my 700Mhz computer, running 85Hz refresh. BUT, I notice it on the 266Mhz laptop, running 60Hz refresh.
Have I implemented double buffering or not? I notice that''s a window function called SwapBuffers(), what''s that do.
Thanks!
Yeah I think you''re double buffering. The laptop thing is, if I remember rightly, to do with the vertical sync - there was a thread a short while ago about this and LCD screens.
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