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abnormal prog termination

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I have my 3D engine, I made a release build of it, I would get an abnormal program termination if I leave it running for a while(camera running around big model). Do you know if this means there''s some divided by zero error..? how can I track it down? I''m thinking of leaving it run in debug mode off the compiler and see if it crashes.

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Yes do it with the debugger running in the background it´ll be very easy to find the bug this way....

HTH,XBTC!

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