abnormal prog termination
I have my 3D engine, I made a release build of it, I would get an abnormal program termination if I leave it running for a while(camera running around big model). Do you know if this means there''s some divided by zero error..? how can I track it down? I''m thinking of leaving it run in debug mode off the compiler and see if it crashes.
Yes do it with the debugger running in the background it´ll be very easy to find the bug this way....
HTH,XBTC!
HTH,XBTC!
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