• Advertisement

Archived

This topic is now archived and is closed to further replies.

Perform with Tile Bliting using DELPHIX

This topic is 6428 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello to all, I am having problems with performance in a program using DelphiX for DirectX. I am using bitmaps of 16 bits to form a diagonal map. When I move the objects the performance is low. Does anybody can me to help in this problem???? My game is similar to Terrain Isometric Game. HEEEP MMMEEE!!! Edited by - kenniston on 7/19/00 9:59:11 PM

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement