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Perform with Tile Bliting using DELPHIX

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Hello to all, I am having problems with performance in a program using DelphiX for DirectX. I am using bitmaps of 16 bits to form a diagonal map. When I move the objects the performance is low. Does anybody can me to help in this problem???? My game is similar to Terrain Isometric Game. HEEEP MMMEEE!!! Edited by - kenniston on 7/19/00 9:59:11 PM

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