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Zimans

Transparency in D3D

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Wich does everyone think is faster for doing transparency in Direct3D? Using the Alpha bits and Alpha-Blending, or using Colorkeys on DDraw Surfaces? Thanks. ~Nate~ ============================================================ If at first you don''t succeed, Deny that you ever tried. ============================================================

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It was my understanding that colorkeys should be avoided when using D3D. And unless you are doing a software renderer, most 3D cards will do the hardware alpha blending fast enough that you won''t really notice a difference (plus the fact that alpha can do a lot more).

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