Archived

This topic is now archived and is closed to further replies.

Zimans

Transparency in D3D

Recommended Posts

Wich does everyone think is faster for doing transparency in Direct3D? Using the Alpha bits and Alpha-Blending, or using Colorkeys on DDraw Surfaces? Thanks. ~Nate~ ============================================================ If at first you don''t succeed, Deny that you ever tried. ============================================================

Share this post


Link to post
Share on other sites
It was my understanding that colorkeys should be avoided when using D3D. And unless you are doing a software renderer, most 3D cards will do the hardware alpha blending fast enough that you won''t really notice a difference (plus the fact that alpha can do a lot more).

Share this post


Link to post
Share on other sites