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phueppl1

transformations (backwards the same?)

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hi again... following question: I use the bone animating system for my animations. Now if i draw the model an transform from a parent to child..is there a way to get to the parent again, without having to LoadIdenty(); ? Or, in a otherway asked... how do i turn a matrix around, to get me to the place i came from? I know, maybe a bit hard to understand ''cause i''m not that good at explaining...ok? thx, Phil

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if your using D3D you can use D3DMatrixStack or something like that I belive, or just make your own with a class or a struct

Im Always Bored
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Aha, that''s what push & popmatrix is for *g*

didn''t know that bevor.... thx alot..

(aanand: yes, i already thought of that *g*)

Phil

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