transformations (backwards the same?)
hi again...
following question:
I use the bone animating system for my animations.
Now if i draw the model an transform from a parent to child..is there a way to get to the parent again, without having to LoadIdenty(); ?
Or, in a otherway asked... how do i turn a matrix around, to get me to the place i came from?
I know, maybe a bit hard to understand ''cause i''m not that good at explaining...ok?
thx,
Phil
if your using D3D you can use D3DMatrixStack or something like that I belive, or just make your own with a class or a struct
Im Always Bored
--Bordem
ICQ: 76947930
Im Always Bored
--Bordem
ICQ: 76947930
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement