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horizon equation

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hi I''m trying to work out how to draw the horizon of my game world. Its just an infinite flat plane. I figured maybe you could get the equation of a circle at ground level parallel to the ground and oposite the camera position. Then transform it into camera space and get the limit as its radius approaches infinity. I''m guessing that that would probably give you a line equation, but I wussied out of working it through any further than that. Anybody know the answer? Is it alot less complicated than I think? Thanks for letting me be lazy, ro

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