Setting up a OpenGL project...

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2 comments, last by gimpy 20 years, 3 months ago
Ok, well i just have this stupid question. I am using VS.net and i was wondfering what is the proper way to set up a new project for an opengl application. The book i am studying opengl has many VS 6 projects with it so i have just been clicking on them and converting them to the VS.net. But when i go to create my own project and use the same source code i have been using it doesn''t work. This is what i am doing: 1) open VS.NET 2) -> new project 3) Visual C++ Project -> Win32 Project 4) Application settings -> Windows Application ( and check empty project) Is this correct?? Stupid Everything!!
Stupid Everything!!
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I don't use VS anything, but make sure that you add the OpenGL libraries to your project as well (opengl32.lib and glu32.lib). Alternatively, you can place the lines:

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")

into one of your source files.

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[edited by - Thunder_Hawk on January 3, 2004 6:00:11 PM]
______________________________________________________________________________________The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ"So. Any n00bs need some pointers? I have a std::vector<n00b*> right here..." - ZahlmanMySite | Forum FAQ | File Formats______________________________________________________________________________________
quote:Original post by Thunder_Hawk
I don''t use VS anything, but make sure that you add the OpenGL libraries to your project as well (opengl32.lib and glu32.lib). Alternatively, you can place the lines:

#pragma comment(lib, "opengl32.lib")
#pragma comment(lib, "glu32.lib")

into one of your source files.

______________________________________________________________
The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ
MySite
______________________________________________________________

[edited by - Thunder_Hawk on January 3, 2004 6:00:11 PM]


Yeha all my libraries are includes. All the other projects compiled and ran just fine.

Stupid Everything!!
Adding a library to your project is different from including a header and is typically only addressed in a project file. If that's not it though, then I can't help you.

______________________________________________________________
The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ
MySite
______________________________________________________________

[edited by - Thunder_Hawk on January 3, 2004 6:19:29 PM]
______________________________________________________________________________________The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ"So. Any n00bs need some pointers? I have a std::vector<n00b*> right here..." - ZahlmanMySite | Forum FAQ | File Formats______________________________________________________________________________________

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