Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


basic wireframe 3d

This topic is 5312 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

im looking for the quickest way to display some very basic geometrical shapes (cube, cylinder...) in wireframes preferably by using the winGDI. i know that theres stuff like dx. maybe you can give me a hint where i can find a set of functions that computes the new xyz position of a point by a given camera transformation. im familiar with c/c++ although id prefer csharp.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!