Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Using textures for tiling in d3d

This topic is 6573 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Reading brakets article I was curios how to load more then one texture from a bitmap. Seems kinda wastefull to have each texture in a seperate .bmp file - Anyone got a function to do this? thanks Lep *i probably could figure this out but I''m too damn lazy

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!