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hlivingstone

changing 2d texture map coord systems

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hi, im writing a 3d gemoetry exporter for 3dmax, all is going well converting max's coordinate system to d3d's which my engine uses, except with the texture coordinates. d3d's texture coordinates go: 0,0 ---- 1,0 | | 0,1 ---- 1,1 while max's go: 0,1 ---- 1,1 | | 0,0 ---- 1,0 i need to find the formula to convert between the two sets. i know there is a simple eligant solution to this, but right now it evades me. - thank you <SPAN CLASS=editedby>[edited by - hlivingstone on January 5, 2004 1:53:29 AM]</SPAN> [Edited by - hlivingstone on March 3, 2009 6:58:47 AM]

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