hardware transformation
Hi,
Can I use a T&L hardware to light a VertexBuffer, then get Lit Vertex ? and, Can I use Hardware to transform a Vertex buffer with a matrix (rotate or translate) ?
Not only can you do those operations, but they are the whole point of hardware T/L
As for reading the calculated lighting back from the T/L card, I''m not sure... but in general you shouldn''t need to do that anyway.
-Nik
As for reading the calculated lighting back from the T/L card, I''m not sure... but in general you shouldn''t need to do that anyway.
-Nik
T&L will do that for you definitely, but you should NEVER read back a vertex buffer from the card like that...
see if you can use a shader to interpret the data, that way it stays put on the card.
see if you can use a shader to interpret the data, that way it stays put on the card.
If you are asking, if you can use T&L hardware to transform a buffer and read back the transformed data back, then the answer is no. Current hardware does not store the transformed data in a buffer you could access.
quote:Original post by VolkerG
If you are asking, if you can use T&L hardware to transform a buffer and read back the transformed data back, then the answer is no. Current hardware does not store the transformed data in a buffer you could access.
That''s what I thought. Never had to try such method
-Nik
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