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Faulty Vertex Buffer?

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Right. I've been having some problems with the D3D DrawIndexedPrimitive function... it (in WinME) gives me a library error (and in XP) a blue screen of death. The odd thing is, I pass it the same parameters each time I call it... and oddly enough it works about half the time... I think there may be a problem with the creation of the vertex buffer..I don't have my code with me but is there any reason why the creation would spontaneously fail sometimes and work others? I think I can post the executable... tell me if you're missing any libraries (it's in VB6 so I don't think there should be anything missing.) Click here! or if that doesn't work look for it here instead. Post your comments/suggestions! "Yes... I use VB6 . But my pong could whip you tetris's blocks." Join Microsoft's Guinea Pigs Research Panel Now! Click Here! [edited by - Mushu on January 6, 2004 3:18:13 AM]

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