Distance inclarity

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9 comments, last by cippyboy 20 years, 3 months ago
Instead of playing with the z-value, wouldn''t this work (I can''t test it at the moment):

// draw car
glBlendFunc(GL_ONE,GL_SRC_COLOR);
glEnable(GL_BLEND);
// draw license plate
glDisable(GL_BLEND);

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