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Recomended tools for the "Newb Dev?"

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Finished up with basic knowledge of C++ (but still long way to go of course), and beginning to use it with (very) basic game skills. I''m curious though. What tools would you recomend for the novice developer? So far I have two. VS.net 2003 and Photoshop. I''m not expecting to dive right into any, I am simply curious at this point. Any advice welcome.

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Studio Div is a good one. It''s like c++, but is has many game designing functions. You can get more info on it at [url]http://www.div-arena.com/[/url]

Everyboddy need someboddy!

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get SDL - http://www.libsdl.org

and take a look at
http://jnrdev.weed-crew.net
(my 2d jump'n'run tutorial series)

you need a compiler/ide: try devc++, visual studio, ...

[edited by - no_skill on January 6, 2004 6:25:59 AM]

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The tools that I recommend are:

Visual C++.Net for programming. (Whatever compiler/ide you end up using, I recommend using c++ simply because that''s the language that the majority of books and tutes use).

gameSpace for modeling/animating (http://www.caligari.com/gamespace/). Excellent program, and you can''t beat it for that price.

Photoshop is a bit limited in ''creating'' images in my opinion. While I dont have it (or any other similar progs yet), I hear that PaintShop Pro is meant to be good.

For sound, SoundForge is meant to be good. You can get SoundForge Studio for $99.95 (less functionality than SF but much cheaper - SF7 = $499.95).

Books. While there are tutes on the web, the best way to learn, IMO, is to get books. Have a look at http://www.premierpressbooks.com/ptr_catalog.cfm?group=Game%20Development. Depending on what type of games you want to make, "Programming Roleplaying Games with DirectX" is an AWESOME book (just be sure to go to the books site for the updated source code).

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