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Paul Cunningham

Ripping apart Perfect Dark

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I''d like to analyse what it is about this game that was so great. Generally speaking, i''d like to know if it was more coding/physics/engineering that made the game, (or) conceptual, game logics, game design or combinations of the above. Some of the small details within Perfect Dark that i''ve noticed which don''t show them selves up imediately are things such as: 1. Players body physics - what i mean here is, when your character runs along the stops you don''t stop instantly. You velocity actually carries you forward an extra pace while your trying to stop. 1b. When a player gets shot it knocks them back a few paces. 2. Computer AI - The enemies don''t know you are they until you are heard or seen. ... to name just a few. What do you think the greatest aspects of this game are? Maybe there''s something unrealised yet so please feel free to add you comments :-) I love Game Design and it loves me back. Our Goal is "Fun"!

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nes8bit    275
Well, the light flares were waaayyyy over done. It looked cool, but you DON''T see a light flare during the day that is at the source of artificial light.

btw, were we commenting or trashing Perfect Dark?

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Captured Reality

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BASSOFeeSH    122
Options always make me happy. Especially ones which alter the game rules.



"If at first you DO succeed...try not to look astonished!!"

BASSOFeeSH@aol.com
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The_[PI]_ehT    122
Call me a dumbass, but pardon me? What exactly is Perfect Dark, and where can I get a demo of it or such? Did I oversleep a good game, or what (*panic*)? Never heard of this, neither in the game magazines, nor in the net.

Please help me out, I''m stuck
pi~

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Arjan    122
Perfect Dark is a N64 game. I don''t know if the game has been released in Europe yet (I don''t follow Nintendo that closely), but you might want to take a look at IGN64. Try searching the reviews for information on the game.

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Guest Anonymous Poster   
Guest Anonymous Poster
One little thing i noticed that made it great was there were no medical/health boxes.In multiplayer this kept the game going at a much more strategic and fast pace.In ways It eliminated the type of players that would stay idle in one position for the entire match colecting health while equiped with the very best weapon availible.Waiting and killing other players that try to come through the area.

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Guest Anonymous Poster   
Guest Anonymous Poster
It was a big strange seeing this post since I just returned
from a friend''s house and we were playi ng Perfect Dark.
This was my first ti me playing and we only played Multiplayer so I will comment on that.
I found this game to be very similar to Goldeneye for the N64, it in fact had some levels from Goldeneye.
i liked havi ng all these diffrent opitions for multiplayer setup esspecailly the features that allowed you to place up to 8 SIMS and allowed one to make large teams of players and sims.
I liked the levels and how they were setup too, for instence it is possible for one to fall down from higher floors to lower floors. I also found all the weapons to be much better then goldeneye, For instence laptop guns could be placed a sentry guns, Dragons guns could self destruct, etc.

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Just a little game trivia for those not in the know. Perfect Dark was made by the same people who made Goldeneye. In fact, when you playing the game, if you go to the Carrington Institute and Complete all of the Weapons Training (gold medals for every weapon) then all the weapons from Goldeneye will become available in the Combat Simulator.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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Niphty    122
Paul paul paul.. still at it, i see?

Perfect dark had a good AI. simple. I dislike the later levels, but you remember my whole deal about handicapping. The easy level of the game was DIFFICULT to me.. and next to impossible for some people. I''m up to challenge 18 or so in the multiplayer. My girl''s lil bro owns it, so i don''t play except when i''m up there with him. We''ve beaten a few like 21 and 22 together, but i can''t beat em solo.

I''ll delve more into this if you wanna email me, since no one else seems interested in this ;p

J

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quote:
By Niphty
Paul paul paul.. still at it, i see?


At course, at course How can i stop?

I think i''m up to about Challange 18 as well. I play it once a week or twice. Its starting to get really bloody frustrating

Although we''re hacking through the co-op levels pretty well. Air Force One has just crashed.

When it comes to the Deathmatch i do wish there were more maps or something. Kind of like, i wish there was more to do in deathmatch. Maybe if you could control other things in deathmatch or something would be good. I don''t know, there just seems to be something missing.






I love Game Design and it loves me back.

Our Goal is "Fun"!

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Niphty    122
You open up a lot of the maps by beating the callenges. I think once you beat them all it shows up some other stuff.

I''ve beat the game solo and in co-op. MOST of the missions are designed for pure solo, but co-op helps. Some of them co-op is pointless on. I wish it had different objectives for co-op, and better layout. The thing is, it just gets old after a while sitting and waiting for player 1 to go finish something so you can come join in the fray. and if they die trying to do it, then.. oops! LOL. Some better thought there would be nice.

I hate the 2 and 4 player screen looks. UGH! they''re so tiny of screens that it''s really hard to get much done. That''s something computers will ALWAYS have over consoles in multiplayer games.

Hey paul, i''ll shoot you an email tonight if i remember it, and tell ya some more about this and such

J

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Email me any time You get the Dark Sim btw when you complete all the challanges which is better than the perfect sim. Just thought i''d add that in.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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Ok, i just finished Perfect Dark on Agent level. Here''s a few more things that i liked and disliked.

1. The last level (Skedar Ruins) was pathetic - The Game Designer gave you no clue on how to beat the final boss, now after having to resort to a walkthough i know the you have to shoot him until his shield turns green then shoot at a statue and blow pieces of it whilst shooting at the boss once in a while when he regenerates his shield. How pathetic.

2. Mission objects - there wasn''t really anything new in the game, really the one thing that made this game so good too me was that they didn''t do to many bad/stuff ups.

If i''d have to brief say what i though about perfect dark was that it had so very good physics. Tonnes of Weapons. Best Deathmatch yet. But it''s still you typical linear FPS. Oh, well lets see whats different when i play Special Agent.

I love Game Design and it loves me back.

Our Goal is "Fun"!

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Niphty    122
I agreee, the last level was crap. But if you wore the infared goggles, you could see the invis ones

The last boss i knew you had to shoot the thing. There was something that hinted to it afore that. Elvis said something about it or Joanna did. It was something about his power coming from the shrine. And to get at the shrine you had to first remove its shielding. The first time I faced him, he rocketed me the second i walked in the door, and that was it. After spending forever walking around with those goggles on, and my heart racing, well.. it was disappointing.

J

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Kylotan    10007
No-one I''ve heard can actually tell me anything really impressive about this game (although I admit to never having played it). I can''t help but wonder if it doesn''t just fall into the old Resident Evil / Zelda 64 / GoldenEye / Final Fantasy 7 category of "console games that are hopelessly overrated by people who never played some of the better PC games".

All IMHO, of course.

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GiantJosh    122
Look! Perfect Dark was THE greatest game to come out for N64. Period. The fact of the matter is that shooting someone in the gut on a game and hearing them cry out,"Why Me?" is just plain ammusing. Nuff said.

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