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cowsarenotevil

Image generation with genetic algorithms?

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cowsarenotevil    3005
I saw a discussion about this in the procedural art thread, and had a question. When the image "evolves," what is it that''s actually "evolving"? An algorithm, like color[x][y][RED] = sin(x)*tan(y*2), etc.? BTW, Page generation = 0 for this page...

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fup    463
yes, that''s one way. Procedural textures are parameterized and are often the summation (or whatever) of several functions. A GA can evolve the parameters and types of functions to be mixed

Another option is to evolve the functions directly using genetic programming.



My Website: ai-junkie.com | My Book: AI Techniques for Game Programming

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cowsarenotevil    3005
quote:
Original post by bishop_pass
quote:
Original post by cowsarenotevil
But yes, now I have.
Excellent! Are you a better man because of it?



That depends on how you define "better..." I certainly learned something, though.

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fup    463
I wonder if you could train a neural net with pieces of abstract art

There was a post at flipcode a while ago -- a code of the day i think -- where a guy had used an ANN to give graphical output. If I remember correctly, he fed different wave forms into the net and the output was used to create an animated psychedelic effect for a demo he was making. It looked pretty groovy.

My Website: ai-junkie.com | My Book: AI Techniques for Game Programming

[edited by - fup on January 8, 2004 1:58:57 AM]

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