Image generation with genetic algorithms?
I saw a discussion about this in the procedural art thread, and had a question. When the image "evolves," what is it that''s actually "evolving"? An algorithm, like color[x][y][RED] = sin(x)*tan(y*2), etc.?
BTW, Page generation = 0 for this page...
yes, that''s one way. Procedural textures are parameterized and are often the summation (or whatever) of several functions. A GA can evolve the parameters and types of functions to be mixed
Another option is to evolve the functions directly using genetic programming.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
Another option is to evolve the functions directly using genetic programming.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
quote:Original post by bishop_pass
Have you read the paper all the way through?
How could I have when you posted it a half hour after I made this thread?
But yes, now I have.
quote:Original post by cowsarenotevilExcellent! Are you a better man because of it?
But yes, now I have.
quote:Original post by bishop_passquote:Original post by cowsarenotevilExcellent! Are you a better man because of it?
But yes, now I have.
That depends on how you define "better..." I certainly learned something, though.
I wonder if you could train a neural net with pieces of abstract art, and get it to come up with a fitness for each of the child images...
I wonder if you could train a neural net with pieces of abstract art
There was a post at flipcode a while ago -- a code of the day i think -- where a guy had used an ANN to give graphical output. If I remember correctly, he fed different wave forms into the net and the output was used to create an animated psychedelic effect for a demo he was making. It looked pretty groovy.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
[edited by - fup on January 8, 2004 1:58:57 AM]
There was a post at flipcode a while ago -- a code of the day i think -- where a guy had used an ANN to give graphical output. If I remember correctly, he fed different wave forms into the net and the output was used to create an animated psychedelic effect for a demo he was making. It looked pretty groovy.
My Website: ai-junkie.com | My Book: AI Techniques for Game Programming
[edited by - fup on January 8, 2004 1:58:57 AM]
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