This topic is now archived and is closed to further replies.

Text performance isssues

This topic is 5092 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Yep, this is normal.

The DrawText uses the GDI, and is not related that closely to the 3d rendering pipe so it''ll flush.

It''ll be much faster to use textured quads.


Share this post

Link to post
Share on other sites