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kevlur

Modeler for MD2 that support moving vertices frame by frame?

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Hi,is there an md2 modeler that supports moving vertices (and shape), and not only bones, during animation, from one frame to another?

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I think you could call this a double post. If im not mistaken .md2 files are just interpolated vertices, not skeletal models. So what your really doing when u export from milkshape is saving copys of the mesh after it applys the bone translations. You could put a bone to every vertex!

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Yes, you''re right, its a double post, im sorry, when i posted this i didnt remember of that other post.

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