OpenGL -> DirectX 9 Conversion

Started by
11 comments, last by strahan 20 years, 3 months ago
Right, I am not doing it by any means in an efficient way. Just trying to get it to render correctly first.

Here is a screen shot of my tower of triangles that should be roam terrain:

http://www.3dconquest.com/images/tower.jpg

Btw, does anyone know of a good ROAM or LOD implementation in DirectX 9 that would be easily added to one''s own 3d engine?

Thanks.
Advertisement
Hi there.... why you wanna switch to D3D? I try to port all my work to OGL now!
Also,

Ensure that you set up a identity World Matrix (basically resets the scene)

I assume your view and projection matrices are set up properly too (although it won''t make much difference in this instance)

This topic is closed to new replies.

Advertisement