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skydome w/ atmospheric effects

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I am looking for a DirectX tutorial on how to render a skydome with atmospheric effects so you can have dawn/dusk, daytime, nighttime, etc. Does anyone know of one or good sample source code? Thanks!

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Sky-rendering techniques is the ultimate thread for any sky-rendering related questions (please don''t necro it). I have some papers regarding "good" atmospheric effect coding (changing colors, aerial perspective), but I don''t have the original links. I can give you the titles, though:
"A Practical Analytic Model for Daylight", by A. J. Preetham
"Modeling Skylight and Aerial Perspective", Arcot J. Preetham

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Lol, I wonder how many people have that thread bookmarked.

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I read the article you pointed to at:
http://freespace.virgin.net/hugo.elias/graphics/x_posure.htm

It gives a formula of brightness = 1 - e (-light).

However, how do I apply this to my world?

Is this the ambient light or the color of the skydome, or do I apply it to something else?

Thanks for your help.

Strahan

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