skydome w/ atmospheric effects
I am looking for a DirectX tutorial on how to render a skydome with atmospheric effects so you can have dawn/dusk, daytime, nighttime, etc.
Does anyone know of one or good sample source code?
Thanks!
Have you seen this or this? There pretty cool.
-UltimaX-
"You wished for a white christmas... Now go shovel your wishes!"
-UltimaX-
"You wished for a white christmas... Now go shovel your wishes!"
Sky-rendering techniques is the ultimate thread for any sky-rendering related questions (please don''t necro it). I have some papers regarding "good" atmospheric effect coding (changing colors, aerial perspective), but I don''t have the original links. I can give you the titles, though:
"A Practical Analytic Model for Daylight", by A. J. Preetham
"Modeling Skylight and Aerial Perspective", Arcot J. Preetham
"A Practical Analytic Model for Daylight", by A. J. Preetham
"Modeling Skylight and Aerial Perspective", Arcot J. Preetham
Lol, I wonder how many people have that thread bookmarked.
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The Phoenix shall arise from the ashes... ThunderHawk -- ¦þ
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I read the article you pointed to at:
http://freespace.virgin.net/hugo.elias/graphics/x_posure.htm
It gives a formula of brightness = 1 - e (-light).
However, how do I apply this to my world?
Is this the ambient light or the color of the skydome, or do I apply it to something else?
Thanks for your help.
Strahan
http://freespace.virgin.net/hugo.elias/graphics/x_posure.htm
It gives a formula of brightness = 1 - e (-light).
However, how do I apply this to my world?
Is this the ambient light or the color of the skydome, or do I apply it to something else?
Thanks for your help.
Strahan
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