Some sort of model-loading library?

Started by
14 comments, last by cowsarenotevil 20 years ago
quote:Original post by cowsarenotevil
What did I do to deserve this?



[edited by - coWsaRenOtevIl on January 13, 2004 8:00:01 PM]


That''s funny!
Advertisement
Anyone tried this?



[edited by - coWsaRenOtevIl on January 15, 2004 6:49:00 PM]
-~-The Cow of Darkness-~-
Hello:

Visit http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm you may find something useful there.

Regards,

Nicosio
quote:Original post by nicosio
Hello:

Visit http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg4.htm you may find something useful there.

Regards,

Nicosio


Um, you really didn''t need to ressurect this thread just to point me to those tutorials. I''ve read them (I never like gametutorials anyway, though) but the point of this thread was to find a working, optimized library that''s already done so that I don''t have to write my own loader that will probably end up slower than it should anyway.


"Unfortunatly, when I sent the email, instead of writing "Best Regards" I ended up writing "Best Retards." - boolean
-~-The Cow of Darkness-~-
I would suggest to design a XML format. It is easy to load (throught TinyXML) and its extremely flexible.
my ms3d loading code is very similar to the portalib code (at least in terms of accessing the file, my datastructures are different though) and it works on newer milkshape versions fine.

The only differences for new versions IIRC are the code that checks the version number has to be changed so it doesn''t return false if it''s a new version, and theres now an opacity map texture in materials - I just ignore it.

kulik is right: TinyXML rules ;¬) I use it to load my xml level descriptions. I wouldn''t use a text format for models though - too big.
[size="1"]

This topic is closed to new replies.

Advertisement