My Java Games
Hey guys,
I''ve posted four of my java games on my website. I''m just looking to get some feedback. I recommend Bop ''N Pop! and BattleSTORM.
Bop ''N Pop! is a puzzle game similar to Super Puzzle Fighter, and BattleSTORM is a side scrolling deathmatch game--kinda like Metroid meets Quake.
Let me know what you think of the games.
http://www.trufunentertainment.com/JavaGameProgramming.html
Thanks!
-Chris Bryant
TRU FUN Entertainment
http://www.trufunentertainment.com
The collision detection on the jump n shoot is a little wonky, the gfx are decent but I would call it a demo for a game, since all you do is shoot the computer player and the playing area is very small.
The gfx in the rpg were not not so good, but it had all the console style rpg elements.
Didn''t try the others. These two need alot more refinement and polish, but looks like your on the right track.
The gfx in the rpg were not not so good, but it had all the console style rpg elements.
Didn''t try the others. These two need alot more refinement and polish, but looks like your on the right track.
Cool, thats understandable. BattleSTORM, the "jump n shoot" game, was alot bigger when I originally designed it. But, I had 3 weeks to develop it in my java gaming class.
Here's the time to develop for each game:
Bop 'N Pop -- 1 week (but it was a port)
Galaxian Tyranny -- 2 weeks
BattleSTORM -- 3 weeks
Shadow Curse -- 4 weeks (group project)
Thanks for the feedback!
-Chris Bryant
TRU FUN Entertainment
http://www.trufunentertainment.com
[edited by - trufun101 on January 11, 2004 7:13:51 PM]
Here's the time to develop for each game:
Bop 'N Pop -- 1 week (but it was a port)
Galaxian Tyranny -- 2 weeks
BattleSTORM -- 3 weeks
Shadow Curse -- 4 weeks (group project)
Thanks for the feedback!
-Chris Bryant
TRU FUN Entertainment
http://www.trufunentertainment.com
[edited by - trufun101 on January 11, 2004 7:13:51 PM]
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