Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

GeekPlusPlus

My Tetris Clone. Suggestions?

This topic is 5333 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I just "finished" (I use the term loosely you'll see why) my tetris clone. BlockDrop2. I'm hopeing you guys will check it out. You'll notice that there is a lot of "meat" for a simple tetris game. I tried to impliment as many game parts as I could, even if they might not be really needed for something so small, so I have a controller and a timer class and such. I tried to do it with all OOP c++ int C++ 6.0 So if I broke some OOP rules, or if you have any suggestions as to how to attack it better I'd like to hear them. I have a small bug in the destruction of full lines and the falling of the lines above. But I have only been able to duplicate it a few times, and I read through the code and I just can't find it. So if one of you can figure it out that'd be great (hence not quite finished). An alternative would be a different way of destroying full lines and dropping the lines above, mine seems a little messy. Well here it is! BlockDrop2 [edited by - GeekPlusPlus on January 11, 2004 8:07:29 PM]

Share this post


Link to post
Share on other sites
Advertisement
Pretty nice.

If I have one suggestion, it would be to add functionality so that a user would only have to hold the left or right arrows to move the blocks across the screen (similar to holding down to make a block drop fast). It feel awkward pressing the arrows multiple times to move across the screen.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!