My Tetris Clone. Suggestions?
Hello, I just "finished" (I use the term loosely you'll see why) my tetris clone. BlockDrop2. I'm hopeing you guys will check it out.
You'll notice that there is a lot of "meat" for a simple tetris game. I tried to impliment as many game parts as I could, even if they might not be really needed for something so small, so I have a controller and a timer class and such. I tried to do it with all OOP c++ int C++ 6.0 So if I broke some OOP rules, or if you have any suggestions as to how to attack it better I'd like to hear them.
I have a small bug in the destruction of full lines and the falling of the lines above. But I have only been able to duplicate it a few times, and I read through the code and I just can't find it. So if one of you can figure it out that'd be great (hence not quite finished).
An alternative would be a different way of destroying full lines and dropping the lines above, mine seems a little messy.
Well here it is!
BlockDrop2
[edited by - GeekPlusPlus on January 11, 2004 8:07:29 PM]
Pretty nice.
If I have one suggestion, it would be to add functionality so that a user would only have to hold the left or right arrows to move the blocks across the screen (similar to holding down to make a block drop fast). It feel awkward pressing the arrows multiple times to move across the screen.
If I have one suggestion, it would be to add functionality so that a user would only have to hold the left or right arrows to move the blocks across the screen (similar to holding down to make a block drop fast). It feel awkward pressing the arrows multiple times to move across the screen.
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