Compiling and running under Windows and Linux
Very cool.. then I have one last question. How far do I have to integrate it with my program? Do I *have* to flip the buffers with SDL and not glSwapBuffers now? I set up my window with SDL but any drawing with OpenGL does not work.
quote:Original post by okonomiyaki
Very cool.. then I have one last question. How far do I have to integrate it with my program? Do I *have* to flip the buffers with SDL and not glSwapBuffers now? I set up my window with SDL but any drawing with OpenGL does not work.
Yes. If you create an OpenGL window with SDL, you must call SDL_GL_SwapBuffers() to flip. I would recommend encapsulating it into an inlined Flip() routine, perhaps with conditional compilation if you plan on supporting non-SDL builds.
Josh
vertexnormal AT linuxmail DOT org
Check out Golem: Lands of Shadow, an isometrically rendered hack-and-slash inspired equally by Nethack and Diablo.
The guys at Loki also help to write a book on how to program games for linux using SDL, OpenGL, OpenAl, and some other cool stuff. The book is really well written and they put it online for people to use. Check it out here:
entire book
cheers,
Bob
----------------------------------
Halfway down the trail to hell...
entire book
cheers,
Bob
----------------------------------
Halfway down the trail to hell...
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement